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The Consoles API returns a catalog of all retro game platforms supported by 8bitedge. Use it to build console pickers for your UI, resolve human-readable platform names from numeric IDs, or determine which console_id values to pass when filtering game or demand queries by platform. You must have the consoles.read scope on your API key to call these endpoints.

Scope required

consoles.read

The console object

Every console endpoint returns records in the following shape:
{ "id": 19, "console_name": "Nintendo SNES" }
FieldTypeDescription
idintUnique numeric identifier for the platform
console_namestringHuman-readable platform name

GET /api/v1/consoles

Returns a paginated list of all supported consoles, ordered alphabetically by name. Use this endpoint to populate a platform picker or to build a local ID-to-name mapping.

Query parameters

limit
int
Number of results per page. Defaults to 25. Capped by your plan’s max_page_size — confirm the effective value by reading meta.pagination.per_page in the response rather than assuming your requested limit was honored.
page
int
Page number for page-mode pagination. Defaults to 1.
cursor
string
Opaque cursor token for cursor-mode pagination. Pass the value from meta.pagination.next_cursor returned in the previous response.
paginate
string
Pagination mode. Defaults to page. Set to cursor for more efficient traversal of large result sets.

Request

curl "https://api.8bitedge.com/api/v1/consoles" \
  -H "Authorization: Bearer $BITEDGE_API_KEY"

Response 200

{
  "data": [
    { "id": 3, "console_name": "Nintendo 64" },
    { "id": 7, "console_name": "Nintendo SNES" }
  ],
  "meta": {
    "pagination": {
      "mode": "page",
      "page": 1,
      "per_page": 25,
      "total": 30,
      "last_page": 2
    }
  },
  "links": {
    "next": null,
    "prev": null
  }
}

GET /api/v1/consoles/{id}

Retrieves a single console by its numeric ID. This is the fastest way to resolve a console name from an ID you already have — for example, to display a platform label alongside a game record.

Path parameters

id
int
required
The numeric ID of the console to retrieve.

Request

curl "https://api.8bitedge.com/api/v1/consoles/19" \
  -H "Authorization: Bearer $BITEDGE_API_KEY"

Response 200

{
  "data": { "id": 19, "console_name": "Nintendo SNES" }
}

Error responses

Statuserror.codeWhen it occurs
404not_foundNo console with that ID exists.

Using console IDs

Console IDs are the connective tissue between the Consoles API and the rest of the 8bitedge platform. You’ll encounter them in two places:
  • Games API — as the console_id path parameter in GET /api/v1/games/console/{console_id} to retrieve all games for a platform.
  • Demand API — as the ?console_id= query parameter on demand endpoints such as GET /api/v1/demand-intent/games to narrow the leaderboard to a single platform.
Example workflow — filter the demand leaderboard by console: Step 1. List all consoles to find the ID for the platform you care about.
curl "https://api.8bitedge.com/api/v1/consoles" \
  -H "Authorization: Bearer $BITEDGE_API_KEY"
{
  "data": [
    { "id": 3,  "console_name": "Nintendo 64" },
    { "id": 19, "console_name": "Nintendo SNES" }
  ],
  "meta": {
    "pagination": { "mode": "page", "page": 1, "per_page": 25, "total": 30, "last_page": 2 }
  },
  "links": { "next": null, "prev": null }
}
Step 2. Pick the ID for your target platform — 19 for Nintendo SNES in this example. Step 3. Pass that ID as a filter to the demand leaderboard.
curl "https://api.8bitedge.com/api/v1/demand-intent/games?console_id=19" \
  -H "Authorization: Bearer $BITEDGE_API_KEY"
If you’re building a product that needs to display platform names alongside game records, fetch and cache the full console list at startup — the catalog changes infrequently and the total number of platforms easily fits in memory. Refresh your cache periodically to pick up any newly enabled platforms.